And so began Ura Oni's habit of making songs longer. Due to the low BPM it wasn't at all tiring, and four minutes isn't too long to wait. Haikei was the first full version song in Taiko, and to be honest, made it even better and more enjoyable than its non-Ura counterpart. Originally it was thought that full versions in Taiko arcade would be a bad idea, as not only would the player get tired (Taiko is a stamina game) but it would mean others have to wait longer for their turn. It's otherwise a lovely and underappreciated 7* Oni song. It's also one of the few songs to include the singer's name in the title of the song (in Taiko 11, the full name was actually 拝啓、学校にて...(CV:白石涼子)), but it was removed on its way to Taiko 14.ĭon't let the low BPM fool you Haikei can get tricky towards the end of the song, with many note clusters of two, four, and six. Haikei is sung by Asuka Kazama's Japanese seiyuu (Shiraishi Ryouko, 白石涼子), while the music was made by Go Shiina (椎名豪), who made Fuun! Bachi o Sensei and later on, the Taiko cut of No Way Back. Pretty strange for an ending theme of a fighter girl, isn't it? (especially since her backstory isn't half as calm as this song. The song's title means 'Dear Sir, At School.' ('haikei' is a well-mannered opening greeting in a letter), and the theme inevitably revolves around an ordinary school day, with a love story behind it, like most typical romantic stories based on schoolgirls. It's the character song of one of the fighters, named Asuka Kazama (風間飛鳥). Taking a page from Ra Morena Kumonai of Katamari Damacy series fame, here's another Namco-Original-labeled Game Music piece coming from the tekken series, and more specifically, Tekken 5. If it wasn't for the Taiko 14 Namco Original revival poll (which it got third place in), it would have stayed exclusive to Taiko 11 and nowhere else. is a great-sounding track that is rarely seen in the Taiko series. Well known as one of the first songs to have a full version in Ura Oni mode, Haikei, Gakkou ni te. Previously featured in: Song of the Week November 6th, 2010 Composed and arranged by Satoru Kousaki (Hibike! Taiko no Tatsujin), with lyrics by yura and vocals by Tom Leonard and Jeff Pescetto, this electronic beat makes for a decent 8* old chart, with what will eventually become the charting style for Tekken songs visible even in this song from the past. It made sense then that the opening theme to Tekken 5, SPARKING, would then be placed in Taiko as a promotion for their new fighting game. The PS2 version had lots of nice goodies as well, such as a fully emulated version of Tekken, Tekken 2, Tekken 3 and StarBlade. New to this version was the crush system, causing some moves to be vulnerable or invulnerable to others, such as jumping attacks being invincible to low attacks. Tekken 5 was released in arcades in November 2004 and for PS2 in February the following year, bringing back a faster-paced gameplay and infinite stages. The genres may span several musical styles, but have a central electronic theme to them, which lends itself to many different and varied charts. Namco has tapped Tekken's songs several times just as it did fellow 3D fighting game Soul Calibur, due to the widely varied soundtrack of the series. pacts with ancient deities, and super-science? In any case, there's always more to the recurring King of Iron Fist tournament that draws all these competitors together for a good competitive slugfest, and it's the same for the characters in the game too. Plot-wise, the central story is the various happenings within the Mishima family, with drama, backstabbing, revenge, and. Its draw comes from the fighting styles of the varied and colorful characters, inspired by real life martial arts. Tekken is one of Bandai Namco's flagship franchises and perhaps the most famous and successful 3D fighting game series, spanning both arcade and console.
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